

But this all comes to an end at the final level. Getting a no-hit run through the waves of enemies can really get a rush going. Overall the difficulty is relatively well-paced and can offer some high-intensity fun when you are really in the groove. My stumblings into seemingly impossible situations where enemies would be hidden behind other enemies and where one hit could mean an inevitable death were, in fact, situations that skill could not get me out of.

After seeking out the tutorial and playing it through it appears I was, in fact, utilizing all my options. Initially, I thought the fault was my own, that I had simply not taken the time to learn this game and learn its combat thoroughly. Combine this with the lack of control you have over your character in general and you are left with an awkward combat system that feels half-baked at best. This is a huge problem when compared to the enemies and occasionally the frustrating difficulty jumps that come out of nowhere. For every playable character, there is a set move list with absolutely no customization or skill tree to be seen. One element that left quite a sour taste was that the moves you have at the beginning of your journey are the moves you will have at the end. Normally I would be fine with this had the pacing of enemies been consistent but they are constantly changing speed, making a miss eventually unavoidable and will result in a hit or two that could spell the end of that round, where you will then need to start over from the first wave of the level. This leaves the entire game to waves of enemies while you stand still and wait for them to get in range of your attacks. The enemies get tougher by requiring more hits or jumping around your character, but in the end, it's just two buttons. Combat begins very lackluster and offers a simple two-button-based combat system where you must press left or right depending on where the enemies are coming from. This is where the game felt the most tedious and frustrating for me. The attempt at a story at all is appreciated in a market where indie beat-em-ups tend to solely focus on their gameplay and combat. This would normally be fine if the gameplay was incredibly fun but we’ll touch on that later. This campaign mode only includes the story to facilitate the gameplay being played in context to the world already established. None of that is touched upon here and it truly is a shame.

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Unfortunately, the main story here doesn't offer much at all in terms of actual narrative progression which is a big shame considering the movie this game is based on has a world rich of crazy stories and colorful characters with their own insane backstories. In order to escape, you must find the Mother Modem components so Hacker Man can hack his way out of it… and that's pretty much where the story stops. StoryĪmidst their crazy lives, our four heroes find themselves transported through a portal and trapped inside the Arcade Machine’s virtual world of Nazis and Ninjas. Whether you’re beating up Nazis or taking down evil arcade machines, Kung Fury: Street Rage has all the craziness and nonsensical charm of the original movie crammed into an old-school beat-em-up love letter. Developed by Hello There Games, this slightly misguided attempt comes extremely close to upholding the legacy of its highly praised source material.
